Material editor

 
 

Store Visualizer allows you to easily modify the visual appearence of a 3D model. You can edit the surface color, assign artwork, change the reflectivity or select different material for your model. The material editor regroups this options in a central location.

The Material editor panel is located on the Scene Sidebar.

The panel shows all properties for the currently selected model. Please consult the Placing Products section for a reminder on how to select a model from a library.

 
   
 
 

 

Final appearance with all layers applied

The top section of the material editor panel lists all materials available in the currently selected model. Click to select the material entry you would like to modify.

Surface appearance

This section allows you to specify the color and the reflective properties of the surface. These properties are vital in defining the visual appearance of a material. By simply changing the following settings, you can create a wide range of materials such as paperboard, plastics, metals, glass and much more.

The color layer will add a constant color or a color image to your models, like for example a label:

         
 
 
         
 
No color
Constant color
Color image
         

The reflect field controls the overall surface reflectivity, ie. how reflective your model is. A low value will create a rough and dull surface material, such as paper. A medium value will simulate varnished or coated surfaces, as well as smooth materials like plastics. Very high values, up to 100%, will simulate mirror like reflections, such as from metals.

         
 
         
 
Reflect: 0
Reflect: 50%
Reflect: 100%
Reflectivity image
         

The gloss field changes the glossiness of the reflection. A value of zero represents a very matte surface, while a value of 100 will make your model extremely shiny.

         
 
         
 
Gloss: 0
Gloss: 50%
Gloss: 100%
Glossiness image
         

Each of these layers (color, reflect and glossiness) can also be controlled by an image. Applying an image to the color layer will, for example, add a graphical artwork to your model. See below for more details on layer images.

Embossing

You may add embossing or a relief to your model by using this section. The embossing mask is supplied as a greyscale layer image. The strength of the embossing can be controlled by changing the scale field. Both positive and negative embossing can be simulated. Use a negative scale value to flip the direction of the embossed areas (inwards becomes outwards and vice-versa).

       
 
       
 
Emboss: 0
Positive embossing
Negative embossing
       

Transparency

A model can be transparent, such as one made of glass or transparent plastic, or can have translucent parts. This section controls the opacity of the material (how much light is absorbed) and its color. Adding a transparency filter will create a material that tints anything seen through it (such as green bottle glass, for example).

         
 
         
 
Opacity at 100%
Opacity at 50%
Opacity at 25%
Opacity image
         

Note: an OpenGL 2.0 compliant graphics card is required to view reflections and transparency. Please make sure that your graphics drivers are up to date if you do not see these effects.

 
   
 

Layer images

 
 

Each of the aforementioned material layers (color, reflect, gloss and opacity) can be controled by an image. Press the edit image layer or the add image layer button next to the respective layer, as shown to the left. The image layer control window will appear.

 
 

Press the image selector button in order to apply an image to the layer. Store Visualizer supports all commonly used image formats such as jpeg, png, tiff and more.

The size and positioning of the image can be interactively adjusted using the size and move fields.

 

 

 

   

 

 
     
 

Material presets

 
 

Various commonly used standard materials already come with Store Visualizer. You can also add your own custom materials to the preset list.

 
     
 
 

Click the Material actions icon to open the dropdown menu and press the Open presets option. Material presets dialog will appear.

 

Default materials: Default materials contain a collection of generic standard materials.

 

User materials: User materials contain your own custom presets.

 

 
       
 
 

Press Activate selected preset button to replace the material selected in the material editor by a preset.

       
 
 
 
White bottle
Bottle with a glass preset
       
 
     
     
     
 
     

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